优化速度

This commit is contained in:
zhcnyuyang 2025-05-22 19:37:09 +08:00
parent 9c755e7648
commit 2e8b6a43d8

View File

@ -1,149 +1,234 @@
<script> <script>
import {defineComponent} from 'vue' import { defineComponent } from 'vue';
import { useBootstrapBreakpoint } from './useBreakpoint.js'; // import { useBootstrapBreakpoint } from './useBreakpoint.js'; // Kept as in original
const { breakpoint } = useBootstrapBreakpoint(); // const { breakpoint } = useBootstrapBreakpoint(); // Kept as in original
export default defineComponent({ export default defineComponent({
name: "HeaderVideo", name: "HeaderVideo",
props: { props: {
//
alt: { type: String, default: '' }, alt: { type: String, default: '' },
// / 20
fps: { type: Number, default: 15 }, fps: { type: Number, default: 15 },
// true
autoplay: { type: Boolean, default: true }, autoplay: { type: Boolean, default: true },
//
loop: { type: Boolean, default: false }, loop: { type: Boolean, default: false },
// 115 framesCount: { type: Number, default: 82 }, // Max frame index, so 83 frames total (0-82)
framesCount: { type: Number, default: 82 }, basePath: { type: String, default: '/openvideo/' },
// // New prop: Percentage of frames to load before starting playback (0.0 to 1.0)
basePath: { type: String, default: '/openvideo/' } playbackStartThreshold: { type: Number, default: 0.3 }
}, },
data() { data() {
return { return {
currentFrame: 0, currentFrame: 0,
timer: null, timer: null,
isLoading: true, // isLoading: true, // True while loading initial frames needed for playback
loadingProgress: 0, // loadingProgress: 0, // Progress for loading initial frames (0-100%)
preloadedImages: [] // preloadedImages: [], // Array to store preloaded Image objects
};
},
computed: {
frames() {
const arr = [];
for (let i = 0; i <= this.framesCount; i++) {
const name = String(i).padStart(2, '0') + '.jpg';
arr.push(this.basePath + name);
}
return arr;
},
// Number of frames that need to be loaded before playback can start
framesNeededForPlayback() {
if (this.frames.length === 0) return 0;
// Ensure at least 1 frame is loaded if there are frames and threshold > 0
const calculatedFrames = Math.ceil(this.frames.length * this.playbackStartThreshold);
return Math.max(1, calculatedFrames);
},
// Source for the current frame image, using preloaded images
currentFrameSrc() {
if (this.preloadedImages[this.currentFrame] && this.preloadedImages[this.currentFrame].src) {
return this.preloadedImages[this.currentFrame].src;
}
// Fallback if the image isn't loaded (e.g., returns empty string, browser shows alt or broken icon)
return '';
} }
}, },
methods: { methods: {
handleVideoEnded:function (event){ handleVideoEnded() { // For the <video> element, not the frame animation
window.location.href = "/Homepage"; window.location.href = "/Homepage";
}, },
preloadAllImages() {
initializeAndPreload() {
if (this.frames.length === 0) {
console.warn("No frames to display.");
this.isLoading = false;
return;
}
this.isLoading = true; this.isLoading = true;
this.loadingProgress = 0; this.loadingProgress = 0;
this.preloadedImages = new Array(this.frames.length).fill(null);
let loadedCount = 0; const framesToLoadInitially = this.framesNeededForPlayback;
const totalFrames = this.frames.length;
// Promise if (framesToLoadInitially === 0) {
const preloadPromises = this.frames.map((src, index) => { console.warn("framesNeededForPlayback is 0. Starting playback immediately and loading all frames in background.");
return new Promise((resolve, reject) => { this.isLoading = false;
if (this.autoplay) {
this.start();
}
this.preloadRemainingFrames(0); // Load all frames
return;
}
let initialLoadedCount = 0;
const initialLoadPromises = [];
for (let i = 0; i < framesToLoadInitially; i++) {
// Ensure we don't try to load beyond available frames if threshold is 1.0 and framesNeededForPlayback equals frames.length
if (i >= this.frames.length) break;
const src = this.frames[i];
initialLoadPromises.push(
new Promise((resolve) => { // No reject, always resolve to allow progress
const img = new Image(); const img = new Image();
img.onload = () => { img.onload = () => {
this.preloadedImages[index] = img; this.preloadedImages[i] = img;
loadedCount++; initialLoadedCount++;
this.loadingProgress = Math.floor(loadedCount / totalFrames * 100); this.loadingProgress = Math.floor(initialLoadedCount / framesToLoadInitially * 100);
resolve(img); resolve(img);
}; };
img.onerror = (e) => { img.onerror = (e) => {
console.error(`无法加载图片: ${src}`, e); console.error(`Error loading initial frame ${src}:`, e);
loadedCount++; initialLoadedCount++; // Still count as processed for progress bar
this.loadingProgress = Math.floor(loadedCount / totalFrames * 100); this.loadingProgress = Math.floor(initialLoadedCount / framesToLoadInitially * 100);
reject(e); resolve(null); // Resolve with null, preloadedImages[i] will remain null
}; };
img.src = src; img.src = src;
});
});
//
Promise.all(preloadPromises)
.then(() => {
console.log("所有帧预加载完成");
this.isLoading = false;
this.start();
}) })
.catch(() => { );
console.log("部分帧加载失败,但仍继续播放"); }
Promise.all(initialLoadPromises)
.then(() => {
console.log("Initial frames loaded, starting playback.");
this.isLoading = false; this.isLoading = false;
if (this.autoplay) {
this.start(); this.start();
}); }
// Start preloading the rest of the frames
if (framesToLoadInitially < this.frames.length) {
this.preloadRemainingFrames(framesToLoadInitially);
} else {
console.log("All frames were loaded in the initial batch.");
}
})
// .catch is not strictly needed here because individual promises always resolve
// If it were to catch, it would imply a fundamental issue with Promise.all itself
;
},
preloadRemainingFrames(startIndex) {
if (startIndex >= this.frames.length) {
// This case should be handled by the caller, but good to have a guard
console.log("No remaining frames to preload or startIndex is out of bounds.");
return;
}
console.log(`Preloading remaining ${this.frames.length - startIndex} frames from index ${startIndex}...`);
for (let i = startIndex; i < this.frames.length; i++) {
const src = this.frames[i];
// Skip if already loaded (e.g. if an error occurred and this is retried, or some other logic)
if (this.preloadedImages[i]) continue;
const img = new Image();
img.onload = () => {
this.preloadedImages[i] = img;
};
img.onerror = (e) => {
console.error(`Error loading remaining frame ${src}:`, e);
// preloadedImages[i] will remain null for this frame
};
img.src = src;
}
}, },
start() { start() {
if (this.timer) return; if (this.timer || this.frames.length === 0) return;
// Ensure playback doesn't start if it's still in the initial loading phase
// (though initializeAndPreload should manage this by setting isLoading=false first)
if (this.isLoading) {
console.warn("Attempted to start playback while still in initial loading phase.");
return;
}
const interval = 1000 / this.fps; const interval = 1000 / this.fps;
this.timer = setInterval(() => { this.timer = setInterval(() => {
const next = this.currentFrame + 1; const nextFrame = this.currentFrame + 1;
if (next < this.frames.length) { if (nextFrame < this.frames.length) {
this.currentFrame = next; this.currentFrame = nextFrame;
} else { } else {
// Reached the end
if (!this.loop) {
this.stop(); this.stop();
setTimeout(() => { setTimeout(() => {
window.location.href = "/Homepage"; window.location.href = "/Homepage";
}, 100); }, 100);
} else {
this.currentFrame = 0; // Loop back
}
} }
}, interval); }, interval);
}, },
stop() { stop() {
if (this.timer) { if (this.timer) {
clearInterval(this.timer) clearInterval(this.timer);
this.timer = null this.timer = null;
} }
} }
}, },
computed: {
frames() {
const arr = []
for (let i = 0; i <= this.framesCount; i++) {
//
const name = String(i).padStart(2, '0') + '.jpg'
arr.push(this.basePath + name)
}
return arr
}
},
mounted() { mounted() {
if(this.$isMobile.phone) if (this.$isMobile.phone) { // Assuming $isMobile is correctly set up
{ this.initializeAndPreload();
this.preloadAllImages(); } else {
} // Desktop/tablet uses <video> tag, existing logic
else
{
const videos = document.querySelectorAll('.startvideo'); const videos = document.querySelectorAll('.startvideo');
if (videos.length > 0) { if (videos.length > 0) {
videos.forEach(video => { videos.forEach(video => {
video.addEventListener('ended', this.handleVideoEnded); video.addEventListener('ended', this.handleVideoEnded);
console.log('为视频添加了 ended 事件监听器:', video);
}); });
} else { } else {
console.warn("没有找到视频元素。"); console.warn("No video elements found for desktop/tablet.");
} }
} }
}, },
beforeUnmount() { beforeUnmount() {
this.stop() this.stop();
}, },
watch: { watch: {
autoplay(val) { autoplay(val, oldVal) {
val ? this.start() : this.stop() if (val === oldVal) return; // No change
if (this.$isMobile.phone) { // Only apply to frame animation
if (val && !this.timer && !this.isLoading) {
// If autoplay turned on, not already playing, and not in initial load
this.start();
} else if (!val && this.timer) {
// If autoplay turned off and currently playing
this.stop();
} }
} }
}) },
// Optional: If framesCount or basePath could change dynamically and require reloading
// framesCount() { this.initializeAndPreload(); },
// basePath() { this.initializeAndPreload(); },
}
});
</script> </script>
<template> <template>
<div id="beginroot" class="pageroot"> <div id="beginroot" class="pageroot">
<div id="videodiv"> <div id="videodiv">
<!-- 加载进度条 --> <!-- Loading progress for initial frames on mobile -->
<div v-if="$isMobile.phone && isLoading" class="loading-container"> <div v-if="$isMobile.phone && isLoading" class="loading-container">
<div class="progress-container"> <div class="progress-container">
<div class="progress-bar" :style="{width: loadingProgress + '%'}"></div> <div class="progress-bar" :style="{width: loadingProgress + '%'}"></div>
@ -151,13 +236,15 @@ export default defineComponent({
<div class="loading-text">加载中 {{ loadingProgress }}%</div> <div class="loading-text">加载中 {{ loadingProgress }}%</div>
</div> </div>
<!-- Frame animation player for mobile, shown after initial load -->
<img <img
:src="frames[currentFrame]" v-if="$isMobile.phone && !isLoading"
:src="currentFrameSrc"
id="beginwep" id="beginwep"
:alt="alt" :alt="alt"
class="simple-frame-player" class="simple-frame-player"
v-if="$isMobile.phone && !isLoading"
/> />
<!-- Video elements for tablet/desktop (unchanged) -->
<video v-else-if="$isMobile.tablet" poster="/logobeginPCpld.png" <video v-else-if="$isMobile.tablet" poster="/logobeginPCpld.png"
id="tbstart" muted autoplay controls="controls" id="tbstart" muted autoplay controls="controls"
playsinline webkit-playsinline playsinline webkit-playsinline
@ -187,7 +274,7 @@ export default defineComponent({
</template> </template>
<style scoped lang="scss"> <style scoped lang="scss">
@import "src/publicstyle.scss"; @import "src/publicstyle.scss"; // Assuming this path is correct relative to your project structure
.loading-container { .loading-container {
position: absolute; position: absolute;
top: 50%; top: 50%;
@ -208,7 +295,7 @@ export default defineComponent({
.progress-bar { .progress-bar {
height: 100%; height: 100%;
background-color: white; background-color: white;
transition: width 0.3s ease; transition: width 0.3s ease; /* Smooth progress bar transition */
} }
.loading-text { .loading-text {
@ -220,7 +307,8 @@ export default defineComponent({
display: flex; display: flex;
flex-direction: column; flex-direction: column;
} }
#wepstart{ #wepstart{ // This style block seems to target an element not in the provided template.
// If #beginwep is sometimes referred to as #wepstart, it's covered by #beginwep styles.
@include media-breakpoint-between(xs, md) { @include media-breakpoint-between(xs, md) {
visibility: visible; visibility: visible;
height: 100%!important; height: 100%!important;
@ -232,25 +320,25 @@ export default defineComponent({
} }
#pcstart{ #pcstart{
@include media-breakpoint-between(xs, md) { @include media-breakpoint-between(xs, md) {
visibility: collapse; visibility: collapse; // Hidden on smaller screens where frame animation or tablet video is used
} }
@include media-breakpoint-up(md) { @include media-breakpoint-up(md) {
visibility: visible; visibility: visible; // Visible on larger screens
} }
} }
#beginbottom { #beginbottom {
flex-shrink: 0; /* 添加这一行,防止此元素被压缩 */ flex-shrink: 0;
a { a {
text-decoration: none; text-decoration: none;
width: 100%; /* 确保链接占满整个宽度 */ width: 100%;
.normalcontenttitle { .normalcontenttitle {
transition: color 0.3s ease; transition: color 0.3s ease;
color: white; color: white;
text-align: center; /* 文本居中 */ text-align: center;
display: flex; display: flex;
justify-content: center; /* flex布局下的水平居中 */ justify-content: center;
align-items: center; /* 垂直居中对齐图标 */ align-items: center;
} }
#intoa{ #intoa{
@include media-breakpoint-between(xs, md) { @include media-breakpoint-between(xs, md) {
@ -271,34 +359,25 @@ export default defineComponent({
} }
#videodiv{ #videodiv{
width: 100%; width: 100%;
//height: 100%;
flex:1; flex:1;
min-height: 0; min-height: 0;
background-color: black; background-color: black;
overflow: hidden; overflow: hidden;
@include media-breakpoint-between(xs, md) { position: relative; /* Added for absolute positioning of loading-container */
} }
@include media-breakpoint-up(md) { .startvideo{ // Styles for <video> elements
}
}
.startvideo{
width: 100%; width: 100%;
height: 100%; height: 100%;
object-fit: cover; object-fit: cover;
} }
#beginwep{ #beginwep{ // Styles for the <img> frame player
width: 100%; width: 100%;
height: 100%; height: 100%;
object-fit: cover; object-fit: cover;
} }
#intopagesvg{ #intopagesvg{
height: 100%; height: 1em; // Adjusted for better alignment with text
width: auto;
max-width: 100%;
}
#intopagesvg {
height: 1em;
width: auto; width: auto;
margin-left: 0.5em; margin-left: 0.5em;
} }
@ -309,8 +388,8 @@ export default defineComponent({
display: flex; display: flex;
flex-direction: column; flex-direction: column;
justify-content: center; justify-content: center;
align-items: center; /* 添加这一行使内容水平居中 */ align-items: center;
width: 100%; /* 确保宽度占满 */ width: 100%;
margin-left: 0!important; margin-left: 0!important;
margin-bottom: 10px; margin-bottom: 10px;
} }